Farming means collecting resources to develop your hero. A useful route lets you gather available souls and return to your lane or team in time. A camp’s reward is only part of the decision: consider what you give up while travelling to it.
Lane souls and orbs
A trooper dying and an interaction with its orb are separate events. While clearing a wave, watch both the opponent and the orbs that appear. Chasing one target should not cost you the rest of the lane’s resources. Counting dead troopers alone does not account for what happened to their orbs.
Camps and map objects
Neutral camps provide another source of souls between lane actions. Crates and statues can also offer resources or bonuses, but a bonus is not the same as direct soul income.
Choose an available camp with its clear time and return journey in mind. If clearing it consumes your abilities and health, consider whether you could survive meeting an opponent afterwards.
When to leave your lane
Assess the wave and enemy positions first. If a wave is approaching your structure, leaving for neutrals can cost you lane resources and damage to the structure. If you can safely push the wave and the opponent is busy clearing it, you have an opening for a camp or another task.
Pushing does not make enemy territory safe on its own. When opponents are missing, a short route through controlled territory can be more useful than a trip to a distant camp.
Farm or fight?
Compare the likely value of a fight with the resources you leave behind. After a successful kill, use the space you gain: collect a wave, take an available camp or help your team with an objective. Do not continue a chase automatically if it takes you away from resources and allies.
Economy change history: Map Rework, 21 November 2025 update.



